A few months ago during the final season of Game of Thrones, I’ve read many article claiming how it would be “the last show we watch en masse together”, given how it is more common nowadays for people to being able to watch whatever they whenever they want. A kind of bitter-sweet sadness of no longer having these cultural high-points of “all of us are in this together”. Turns out, there is something that in which we are all together: Coronavirus.
Hugo with continuous integration
As I wrote earlier, I am using a static website generator called Hugo now. So far, I am really liking it. It’s super fast and since the generated site is, well, static it also loads super snappy fast in the browser. On the flip side though, it’s not as convenient per se to make updates to the site.
Commuters - a small photography project
This summer I bought a new full-frame camera (a Panasonic S1). Since then, my interest into photography and the desire to learn more have grown quite a bit. I started carrying a small camera with me at all times. This has gradually turned into a small street photography project I would call “Commuters”.
An Introduction to Skill Ratings and Match-Making in Competitive Games
Any game that has a competitive element will face the problem of how to select the right opponent for a player. This does not only apply to video games. Chess, Tennis, Champions League etc. all apply varying methods of measuring the “skill” of a player or team and aim to provide a good match.
The goals can be different. In tennis, for example, it is more exciting to see a final match of Federer against Nadal rather than seeing them face off in the first round. In chess, a game of pure skill, you want to have a worthy opponent for an interesting match. The alternative would be a match in which you beat your opponent in 10 moves – or vice versa.
The problem then is: how do I measure the skill of a player? There are a variety of systems that aim to do so.
Five Simple Actions to Improve Creative Problem Solving in Teams or Groups
When it comes to idea generation, particularly in teams, we immediately think of brainstorming as the go-to technique to generate lots and lots of ideas. So far so good. But surprisingly few people know even the basic rules of brainstorming, let alone how this affects groups and is affected by groups in turn. To give you some examples that may sound familiar, here are things I’ve seen happening many times:
One of My Favorite End-of-Year Lists
Tom Whitwell has been sharing his “52 things I learned” lists for a few years now on Medium. They are truly a treasure trough of surprising, intriguing, shocking, and funny facts and figures I enjoy a lot.
Stupid Problems
The beauty of a static website is course its simplicity: you don’t have to deal with SQL servers, rights-management yada yada.
The problem with resurrecting your old webhosting site is, of course, legacy.