"Some People"

A few months ago during the final season of Game of Thrones, I’ve read many article claiming how it would be “the last show we watch en masse together”, given how it is more common nowadays for people to being able to watch whatever they whenever they want. A kind of bitter-sweet sadness of no longer having these cultural high-points of “all of us are in this together”. Turns out, there is something that in which we are all together: Coronavirus.

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An Introduction to Skill Ratings and Match-Making in Competitive Games


Any game that has a competitive element will face the problem of how to select the right opponent for a player. This does not only apply to video games. Chess, Tennis, Champions League etc. all apply varying methods of measuring the “skill” of a player or team and aim to provide a good match.

The goals can be different. In tennis, for example, it is more exciting to see a final match of Federer against Nadal rather than seeing them face off in the first round. In chess, a game of pure skill, you want to have a worthy opponent for an interesting match. The alternative would be a match in which you beat your opponent in 10 moves – or vice versa.

The problem then is: how do I measure the skill of a player? There are a variety of systems that aim to do so.

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Five Simple Actions to Improve Creative Problem Solving in Teams or Groups


When it comes to idea generation, particularly in teams, we immediately think of brainstorming as the go-to technique to generate lots and lots of ideas. So far so good. But surprisingly few people know even the basic rules of brainstorming, let alone how this affects groups and is affected by groups in turn. To give you some examples that may sound familiar, here are things I’ve seen happening many times:

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